Crusaders of Light Review

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Once you consider Treasure, you think Crusaders of Light Hack guns. Numerous guns. And explosions, and fireballs, and more bullets than you possibly can ever probably dodge. If you consider Treasure, you consider all of those issues &Array; what you don't consider is position-playing.

Light Crusader is among the few out-of-place oddballs in Treasure's basic gaming history. It's a game that completely breaks from every convention most normally associated with its developer &Array; known finest for frenetic shooter experiences like Gunstar Heroes &Array; and replaces that status quo with more traditional, much slower-paced RPG gameplay. Light Crusader is a dungeon crawler, and a puzzle solver. There is not any spreadshot gun in sight.

David is the name of your valiant young warrior, a warrior whose vacation to the peaceable kingdom of Green Row is reduce short by the sudden disappearance of several village citizens. Requested by the king to analyze, David units off to explore the surrounding space &Array; and finally ends up discovering and entering a huge, multi-level dungeon.

Most of Light Crusader's adventure takes place as you guide David through the depths of this one expansive dungeon, preventing foes, fixing puzzles and infrequently retreating back up to the surface to catch your breath and rest. The fight is probably the most straightforward piece of the design, as David's outfitted with traditional warrior tools &Array; an ordinary sword, an array of various well being-restoring potions and food, and optional magic spells that function as long-vary attacks. You can hack and slash away at blobs, goblins and overgrown sea creatures all day lengthy, and you will typically should since sure rooms' locked doorways won't open up till each baddie inside is made dead.

The swordplay feels limited, although, as you may really solely execute two strikes &Array; a typical standing slash, and a diving lunge via the air. Hit detection is spotty every so often with both, as you might end up getting tagged by an enemy just as you are attempting to place your self properly to strike at them with your blade, and the leaping lunge will oftentimes make you fly too far and miss the mark of your meant target.

Jumping is also hard to handle in different areas, too. Light Crusader makes use of an isometric perspective (also called the three-quarters viewpoint) which suggests every thing's displayed at an angle. That form of view can make it difficult to judge depth, which, in turn, can make it difficult to properly place your jumps &Array; particularly when the platforms you're jumping to are continually moving. It's easier to make successful leaps in this game than it is in Landstalker, another isometric Genesis effort. But it's still not that simple.

Much of Light Crusader's puzzle-solving includes proper leaping, as well as exact placement of movable objects in certain dungeon rooms. You can shift and slide a number of different objects around just by strolling into them (which is unintentionally comical, since you'll be able to move NPCs like the King and Queen round their throne room and push them off a cliff in the event you like), and transferring weighted companion cubes onto pressure plates is a typical activity. Some puzzles require a little bit of trial and error, and also you might find yourself having to go away a room and then re-enter it to be able to reset an incorrectly solved puzzle.

Almost all of these components are distinctive to Light Crusader, when compared with the remainder of Treasure's back catalog of titles. But there may be one aspect that it finally ends up having in common with its corporate cousins, notably Gunstar Heroes &Array; combine and match magic. David can equip magic spells of the four normal elemental varieties, including Earth, Wind, Fire and Water. However, just like with the guns in Gunstar Heroes, he may also select to mix or more of the separate spells and create larger, more powerful sorceries. Wind alone projects out discs of slicing air into enemies, doing honest damage. However fuse together Wind and Earth magic and you may entry the more powerful (and flashier) lightning bolt attack. It's a component that gives some lasting depth to the design.