Crusaders of Light Overview

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If you think of Treasure, you consider guns. Numerous guns. And explosions, and fireballs, and more bullets than you can ever presumably dodge. If you think of Treasure, you consider all of those things &Array; what you do not consider is role-playing.

Light Crusader is one of the few out-of-place oddballs in Treasure's traditional gaming history. It is a game that utterly breaks from every convention most normally associated with its developer &Array; recognized greatest free crystals for Crusaders of Light frenetic shooter experiences like Gunstar Heroes &Array; and replaces that established order with more traditional, much slower-paced RPG gameplay. Light Crusader is a dungeon crawler, and a puzzle solver. There is no spreadshot gun in sight.

David is the name of your valiant younger warrior, a warrior whose vacation to the peaceable kingdom of Green Row is minimize brief by the sudden disappearance of a number of village citizens. Asked by the king to analyze, David sets off to explore the encircling area &Array; and ends up discovering and coming into an enormous, multi-degree dungeon.

Most of Light Crusader's adenterprise takes place as you guide David via the depths of this one expansive dungeon, combating foes, solving puzzles and infrequently retreating back up to the surface to catch your breath and rest. The fight is the most straightforward piece of the design, as David's outfitted with traditional warrior equipment &Array; an ordinary sword, an array of various health-restoring potions and meals, and optional magic spells that operate as lengthy-range attacks. You'll be able to hack and slash away at blobs, goblins and overgrown sea creatures all day long, and you will sometimes should since certain rooms' locked doorways won't open up until every baddie inside is made dead.

The swordplay feels limited, though, as you can really solely execute two moves &Array; a regular standing slash, and a diving lunge via the air. Hit detection is spotty on occasion with each, as you might end up getting tagged by an enemy just as you are trying to place yourself properly to strike at them together with your blade, and the leaping lunge will oftentimes make you fly too far and miss the mark of your supposed target.

Jumping can also be hard to handle in different areas, too. Light Crusader makes use of an isometric perspective (additionally called the three-quarters viewpoint) which suggests all the pieces's displayed at an angle. That sort of view can make it tough to judge depth, which, in turn, can make it difficult to properly place your jumps &Array; especially when the platforms you're leaping to are consistently moving. It's simpler to make profitable leaps on this game than it is in Landstalker, one other isometric Genesis effort. However it's still not that simple.

A lot of Light Crusader's puzzle-solving entails correct leaping, in addition to exact placement of movable objects in certain dungeon rooms. You may shift and slide a number of different objects around just by strolling into them (which is unintentionally comical, since you can move NPCs like the King and Queen round their throne room and push them off a cliff in the event you like), and shifting weighted companion cubes onto pressure plates is a common activity. Some puzzles require a little bit of trial and error, and you might find yourself having to leave a room and then re-enter it to be able to reset an incorrectly solved puzzle.

Virtually all of those elements are distinctive to Light Crusader, when compared with the remainder of Treasure's back catalog of titles. However there may be one side that it finally ends up having in frequent with its corporate cousins, significantly Gunstar Heroes &Array; combine and match magic. David can equip magic spells of the 4 normal elemental varieties, including Earth, Wind, Fire and Water. But, just like with the guns in Gunstar Heroes, he also can select to mix or more of the separate spells and create larger, more powerful sorceries. Wind alone projects out discs of slicing air into enemies, doing honest damage. However fuse together Wind and Earth magic and you may access the more powerful (and flashier) lightning bolt attack. It is an element that provides some lasting depth to the design.